To begin with, it was frustrating trying to move units on the Z-axis, particularly when trying to have them go through enormous derelict ships. However, I also have some problems with the demo. Mueller stated to me that “every single one of them will have excruciating amounts of details…you’ll be able to zoom in and that is all super important to us and that you could do in the previous games.” I also appreciate the level of detail put into the ships, as I was able to zoom in close to the action and both observe and hear the turrets on one of my fighters as they were firing. To praise the most important new feature, I loved making use of the terrain at hand in order to hide my troops and then attack at the most opportune time. This being said, Homeworld 3 manages a good balance between being both reverent and innovative. “… Homeworld 3 is in a great state but there is still work to be done.” For context, this is the first time I’ve ever tried any of the Homeworld games – despite having played quite a few RTS games over the years – so I do not have the expertise to compare with previous titles, but what I’ve played here has me assured that this is a labour of love and respect for the franchise. My impression after playing the game for an hour is that Homeworld 3 is in a great state but there is still work to be done. So, for us, it was super important to have that anticipation of like, if you see something, a missile flying across…and then that missile hits the terrain instead of your fighter you’re going to feel super amazing that you were in there and that guy did his job, and now you can tell him back off or bring in another group of fighters to engage and flank that unit.”īefore starting to play, however, I was told that a lot of the story beats in the demo are temporary and that they are subject to change, and so there’s not much more I can say about the game’s narrative other than what is already known: Imogen S’Jet is tasked with facing The Anomaly, a new threat to the galaxy that has begun to swallow planets, and with solving the mystery behind the disappearance of Karan S’Jet – her predecessor and protagonist of the first two games. A lot of RTS games, they do a calculation on shoot – whether or not that thing’s going to hit – and that thing is actually an effect – it’s not a real thing. Or, in one other alternative, players will be able to use the various ship remains of an extinct galactic civilization in order to hide from and then ambush unsuspecting hostile forces.Īnother important new feature is the simulation system underneath the game: “We have a pretty amazing simulation underneath the game”, Mueller explained, “…that is running every single projectile and moving them / interpolating them so as to go from where they’re fired to their destination target…if anything gets in the way, that actually hits, and it will recognise that hit. To give a first example of what this means in practice, players will be able to destroy enemy ships and then use the remaining debris as cover from incoming attacks. However, what makes Homeworld 3 different from other entries in the series can be summarized in one word: terrain. This purchase meant that THQ became the new rightful owners of the Homeworld IP but, during this time, no further game in the series was made. To cut a long story short, in 2004, and so about a year following the release of the second Homeworld game in 2003, (what was then) THQ bought Relic Entertainment, the studio responsible for the first two titles. Now, about twenty years after that first game was released, Homeworld 3 is a hugely anticipated title that seeks to step on the giant shoulders of its predecessors and steer the franchise into a new direction.Īt gamescom 2022, my appointment with Homeworld 3 started with an elaborate presentation of the history and planned future of the entire franchise. As our reviewer of the 2015 Remastered Collection, Wayne Santos, put it, this was because few games like it operated in true 3D space – meaning you could place attacks on the Z-axis – and fewer still challenged you by carrying over units from battle to battle, both of these design characteristics lying at the heart of what made Homeworld a deep, rewarding and unique experience. The original Homeworld became an instant classic of the real-time strategy genre when it first came out in 1999.
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